Each genre attracts a different kind of player participant and it is important to recognize the ideological underpinnings of the genres. While there is definite overlap between the genres, it is important for the writer to understand the differences so that he can best serve his player base.

Genre: The tone of the story should be driven by the focus of the genre.

Locations: The in_game setting for the story is important to the genre because it determines the feel of the game. It is generally limited by the nature of the out_of_game locations available for play.

Scripting: Certain group sizes and genres are better suited to certain forms of scripting. The trick is to apply the proper scripting techniques to what the writer is trying to accomplish. Often the writer will use a combination of scripting techniques.

Temporal scripting can be used in its pure form to draft wonderful evening events which have a limited number of players in confined areas. However, in larger setting temporal scripting is often used to coordinate standing, wandering and module adventures to produce an event which is composite. The physical linear adventures occur along a temporal time line which is interspaced with temporally scheduled scenes creating a seamless story. All public day and overnight events should be composite event. Long term story_lines are best managed through contingency scripting.


Genre: The fantasy genre is characterized by the conflict between good and evil. Most fantasy is set in low_tech worlds, where sword and sorcery are used to determine victory, but there can be futuristic fantasy also. Mystic Realms® does not subscribe to the black and white image of good and evil. Rather is holds that there is a plethora of grey and a characters disposition is determined by his actions. There are no set alignments as Mystic Realms® simulates real life. The heros are often separated from the villains only by perception.

Event Size: Fantasy events can be run in small or large groups. Small groups can run adventures while large groups can hold public gatherings to handle some large crisis.

Location: A fantasy setting is limited because the group is usually confined to a play area that ensures there is no real_life intrusions. Small groups can utilize secluded parks for their adventures, while large groups will have to rent out campgrounds to serve as a town.

Scripting: In a fantasy setting the group is usually confined to a play area that ensures there is no real_life intrusions. A campground or other secluded place. It is common for groups of characters to go on adventures. These adventures will often use the physical liner format. It provide for easy organization. In addition, if the group is a large group, then the adventure can be run more than one time to allow multiple groups to experience the adventure. Using the physical linear format is the best way to get a high entertainment ratio. If the event is lengthy temporal scripting is used to coordinate the adventures.


Genre: The Horrors genre is characterized by the interaction of the supernatural on the average mundane person. Characters are generally the unfortunate victims rather than the heros. Horror events can be set in any time period.

Event Size: Horror events generally work best with small groups of participants involved in a carefully crafted script. Participants will generally spent a lot of time creating character backgrounds and getting into the mood as these events require a participant to use his imagination more than other genres.

Location: Horror events usually take place in a single location as the atmosphere and mood can be controlled more easily. Special effects are very important to the success of the event.

Scripting: Horror is difficult to maintain on a long term basis, because of this most horror events are evening affairs. This location is most often a house with a number of rooms and involve many cast characters who are all independent and accomplishing separate tasks, because of this the temporal scripting method works best. In fact, horrors games do not use the physical linear format very often.

Horror scripting should also take advantage of its unique ability to travel though time and remain effective. Horror Scripts can be written for any period of history. In fact horror in periods other then the present can make getting into character easier.


Genre: The Modern genre is characterized by its used of contemporary themes. It deals with modern issues and problems by allowing heroic characters to impact on local current events.

Event Size: Modern events can be run in small or large groups. Small groups can run adventures while large groups can hold public gatherings to handle some large crisis, both mundane and arcane.

Location: The versatility of this genre allows the greatest freedom. Since it is played in the present time, it does not need to be limited to a certain physical environment. Setting for the game can be as varied as the back room of a comic book shop, the basement of a friend's home or a local park.

Scripting: All forms of scripting is easily usable with location and group size being the prime considerations. Events played in Mystic Realms' Modern Earth setting can rely heavily on player interaction as there are many contemporary issues which can be brought into play. Player interaction will sometimes impede the development of powerful story_lines as players will become more involved with the player_versus_player. Writers must ensure that their story_lines are compelling.

Science Fiction

Genre: The Science Fiction genre is defined by the characters exploration of the unknown. This exploration generally includes encountering technological devices and alien races.

Event Size: Science fiction events can be run in small or large groups. The small team of explorers traveling the universe is just as compelling as the colony which is trying to survive on the alien world.

Location: A futuristic setting may be limited in that the group is usually confined to a play area that ensures there is no real_life intrusions. Sometimes at conventions a floor of hotels can be used to simulate a space station, but more often than not the game is regulated to being played in a secluded park or campground. Interest events have also been run in a single room simulating a small space craft.

Scripting: The scripts should focus on the exploration of the unknown. This can be accomplished through a variety of scripting methods depending on the location and the number of participants.


Genre: The Super Powers genre is defined by heroic or villainous characters who exist within a world of mundane people. The super powers game reflects the black and white nature of good and evil. In super powers it is easy to separate the heros from the villains.

Event Size: Super Powers events generally work best with small groups of participants involved in highly detailed adventures which take place of extended periods of time in the form of an ongoing story.

Location: Super powers events should not be confined to one play area. They should utilize a lot of movement. Characters may have to investigate a situation and follow the trial back to the villain's hideout. This can even be spread over a number of events.

Scripting: Super Powers scripts are generally written to simulate the comic books from which the genre was born. Scripts should focus on developing the heroic or villainous propensities of the characters. The scenes should be carefully designed to allow the characters time to roleplay. There must be ample time for heroic speeches and villains must always be afforded an opportunity to gloat before they are defeated.