 |
|
|
|
Downloads
The following files are for download. These files will be updated as needed so please check before an
event to ensure you have the newest version. These rules are applicable to all official games.
The rules files are in PDF format and can be viewed and
printed with the freely downloadable
Adobe Acrobat Reader,
or one of the more lightweight alternative free PDF readers -
Sumatra, or
Foxit.
In most browsers, the documents below can be saved directly to disk by
right-clicking or shift-clicking on the link and selecting "Save Link Target As".
Tradesmen Rules and Glory of Guildhall Info
- Tradesman Rule Book (2002 edition) Errata
Most game books have pages and pages of changes and errata. We made a few misprints (sorry) and changed a few rules in response to player requests, but we've kept our errata short. Tradesman_2002_Errata_2004-11-01.pdf [91KB]
- Cultural Skills
This file contains the cultural skills for all races and cultures in the Realm of the Five. This material is re-printed from the Realm of the Five source book that is now out of print. Ro5_Cultural_Lore_2008-03-14.pdf [116KB]
- Menagerie
This is a volume of beasts and beings for use in the Glory of Guildhall Campaign setting. This work uses the Trademen Rules RealmoftheFiveMenagerie03.20.05.pdf [117KB]
- Terrain Expansion
An expanded list of terrains for use on adventures. Terrain_Expansion_2006-05-15.pdf [106KB]
- Trap Expansion
An expanded list of traps for use on adventures. Trap_Expansion_2006-05-19.pdf [122KB]
- New Player Training Guide
This document is used by Troupe Administrators during Event Check-In to give new players a brief overview of the game New_Player_Training_Guide_2002_03_15.pdf [135KB]
- Character Card
This character card is for use in unofficial LIVE-ACTION! and DICE-PLAY!. Official characters are kept in the Mystic Realms® database. Character_Card_2006-06-25.pdf [63KB]
- A Detailed History of the Elf
This document contains all of the background information about Elves in the Realm of the Five. It explains the First Elven Civil War and provides the historical context for the current Civil War. Players should read this document before coming to the April and May Events. A_Detailed_History_of_the_Elf_2002-05-15.pdf [96KB]
- Component List
Here's an excel spreadsheet that shows which components are used for which rituals, poisons and compounds. master_component_list_2008-08-19.xls [66KB]
Common Skills RulesThe Common Skills Rules are in the final stages of Play Test. Please check this site 5 days before an event to ensure you have the most current material to be used at the event. Compare the date on the website file to your file and if neccssary discard older file.
- Common Skills Rules
It's not possible to reproduce the entire common skills rule book as a pdf for download. This short document discusses the major differences between the Trademen Rules and the Common Skills. Common_Skills_Rules_2006-10-16.pdf [118KB]
- Reference Chart
The master chart containing all skills (with status costs and a brief explanation) from the Common Skills rules. Download this to make your character. Quick_Reference_Charts_2008-03-10.pdf [239KB]
- Spells, Prayers & Powers Progression Chart
Trying to figure out the prerequisite SP&Ps needed to learn certain SP&Ps in the new Common Skills SP&P System. Well download this! It's a chart showing how the SP&P progressions flow. SPP_Reference_Chart_2008-03-10.pdf [81KB]
- Ritual Creations List
Here's a list of the skills possessed by ritually conjured, summmoned and morphed creations. ritual_creations_2007-01-15.pdf [88KB]
- Starting Equipment
Characters in the Common Skills system start with a certain amount of equipment. Most common skills games are not connected events. GameWorld_Equipment_2008-03-10.pdf [90KB]
- Equipment
A comprehensive list of general equipment for use by characters in the Common Skills Rules System. Individual realms may have additional equipment available as detailed in the realm documents Equipment_2007-01-01.pdf [235KB]
- Weapon Chart
This is a comparison chart listing weapons from the Common Skills system. Weapon_Charts_2007-07-01.pdf [82KB]
- Character Card
This character card is for use in unofficial LIVE-ACTION! and DICE-PLAY!. Official characters are kept in the Mystic Realms® database. CS_Character_Card_2006-06-25.pdf [63KB]
- Character Card Back
This back is for use with the Official Character Card and is used to keep track of equipment, weapons and ammunition. You will need this sheet to play in games that do not use cards to represent items. Game_Item_Record_Sheet_2006-09-01.pdf [12KB]
- Vehicles
Some play test rules on how to drive, ride and operate vehicles. Live_Action_Vehicles_2006-07-11.pdf [18KB]
Writers GuildThis category contains information useful to writers and producers who a preparing for events.
- Trailer Props List 2006-01-31
This is a list of costumes and stage properties that are packed into the Mystic Realms Props Trailer which is brought to events. Mystic Realms has many more costumes and stage properties that are available to writers and producers by request. Trailer_Props_List_2006-01-31.pdf [69KB]
- Cast Member Information
Being a member of the cast at a Mystic Realms event can be a very rewarding experience. Here's some basic information and things you will need. Cast_Member_Info_2003-07-10.pdf [96KB]
- Basic Writing
Here is some information that every writer in Mystic Realms should know. Basic_Writing_2008-03-10.wpd [51KB]
Troupe Administration & Logistics FormsMystic Realms® is helping people across the nation organize theatric troupes. We've got a team of people ready to help you start a Troupe in your area. These logistics forms are used to run and manage all official Mystic Realms® events.
AdventuresThese are Official Mystic Realms Adventures for available free download and use with Common Skills game worlds. Do not read these adventures if you plan on playing them. Please contact Anton Kukal for writer training and approval to run the adventure for player character status.
- A Tomb of the Horse Lords
EMPIRE OF TYRS- Imperial Explorer Roland Marks has discovered the lost tombs of the Horse Lords. He is in need of adventurers to help him open and examine these ancient tombs. The political situation is volatile because the Horse People cannot agree what to do with the tombs. Some see the excavation as sacrilegious, while others see the excavation as an opportunity to expand knowledge of their culture and history. Rumors abound that the rebels are seeking the treasure to undermine the Provincial Council of the Horse Lands. Roland Marks needs all the help he can get. Those who wish to be a part of these expeditions are summoned to the Weeping Grass Tavern on the edges of the Horse Lands in the Northeastern part of the Empire. TYRS_A_Tomb_of_the_Horse_Lords_DRAFT_2006-08-01.pdf [212KB]
- The Haunting of Treasure Tavern
EMPIRE OF TYRS- Join the search for the lost treasure caches of Captain Krass. Journey to the north western coast of the Empire where the beach is rocky with high cliffs and the weather is grey and stormy no matter what season of the year. Your search will take you from the comfortable estates of a local citizen financing the expedition to a haunted tavern, known as Treasure Tavern. TYRS_The_Haunting_of_Treasure_Tavern_DRAFT_2006-01-25.pdf [237KB]
- Bullion Bank Heist
HEROIC EARTH- HELIX SAGA #1. A series of bank robberies have occurred in your town. You just happen to learn about a bank robbery in progress and rush to the scene. HEROIC_EARTH_Bullion_Bank_Heist_DRAFT_2003.10.30.pdf [186KB]
- A Super Day at the Carnival
HEROIC EARTH- HELIX SAGA #4. A suspicious Carnival has come to town. People have been disappearing all summer. Walk the midway, play the games of chance, visit the Fun House, see the Freak Show and ride the stunning new ride known as the Gene Splicer. All the while trying to discover the reason behind the disappearances. HEROIC_EARTH_A_Super_Day_at_the_Carnival_DRAFT_2006-07-25.pdf [219KB]
- Isle of the Standing Stones
ABERRANT EARTH- SNAKE CULTS #1. You’ve investigated your share of paranormal activities, but are you prepared for this? While investigating the disappearances of ships your ship has no choice but to sail into the harbor of an uncharted island to make repairs. Could this island hold the answer to the missing ships? ABERANT_EARTH_Isle_of_the_Standing_Stones_DRAFT_2004-10-20.pdf [242KB]
- Temple of the Snakes
ABERRANT EARTH- SNAKE CULTS #2. A wealthy entrepreneur, Steven Rothschild, purchased a large tract of land deep in the jungles of Honduras, Central America. A tribe of primitive snake-worshiping natives, disappearances of personnel, infestations of snakes, strange lizard tracks in the mud, an eery fog, in-human screams from the jungle, and native superstitions has caused Mr. Rothschild to advertise for teams of paranormal investigators. ABERRANT_EARTH_Temple_of_the_Snakes_DRAFT_2005-01-15.pdf [239KB]
- The Lost Mines of Kingdom Come
WILD WEST - Strange moaning figures have been seen in the darkness. The residents of Kingdom Come, Wyoming Territory are terrified. The town marshal on request of the community leaders has placed an advertisement in territorial newspapers seeking hired guns with the Knack. Will someone come to aid these poor people? Will guns be enough? WILD_WEST_Lost_Mines_of_Kingdom_Come_DRAFT_2005-06-20.pdf [222KB]
|
|