Mystic Realms® LIVE-ACTION!™ is a revolutionary form of the traditional live roleplaying game. In Mystic Realms® participants dress up in costumes and actually perform the activities in a physical manner. Mystic Realms® LIVE-ACTION!™ is not a game of pretend. The game rules define the world in which the game is set and allow characters to interact with each other and their surroundings without the need of a moderator.

Play Area

A decorated play area becomes the stage for all interaction by setting the physical limits of the in_game area. This area can be as small as a basement or as large as a forest park and is often decorated to resemble the place in which the story is played. A basement can become a dank dungeon labyrinth with the stapling of a few tarps to the beams, while the park is easily transformed into a setting for a prolonged wilderness adventure.

While in the play area, participants must portray their characters and avoid references to things not part of the game, story or play area. This includes the real world and all aspects of it. Everything that is not part of the play area or the in_game world is labeled out_of_game. By removing the out_of_game distractions, the participants are free to concentrate on roleplaying their characters for the duration of play. The goal of the game is to create the illusion of reality for all participants.


A writer both drafts and directs the event. In his capacity as a drafter he will write the script for the adventure. In his capacity as a director, the writer, will brief the cast members assigned to him on how to execute the adventure by going over it scene by scene in a quiet comfortable place. He will give character roles based on ability, set locations for scenes, instruct cast members on where to place stage properties and time permitting perform a dry run through of the adventure.

Player Characters

Each player creates a character using these rules and dresses in a costume.

Cast Members

LIVE-ACTION!™ requires a cast to portray all non-player characters. Allies, monsters and other beings which the player participants will encounter during the game are cast members in appropriate costumes.


Writers use scripts to make their concept of the event become live reality. A script should detail the set-up and background information, by succinctly describing the scene and the cast characters' goals, knowledge, skills and motivations.

Scripts should provide guidance for the cast, but not constrain player character action. So long as the cast characters stay true to their motivations the script will progress as the writer intends. Proper scripts give player participants the ability to resolve the scene or event as they desire.

The cast characters' roles are always defined before play begins and performed during play with no out-of-game coaching or other disruption by the writer. All interaction remains in_game and there are no out-of-game persons in the play area.